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Emiclys

21
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3
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A member registered Mar 16, 2023

Recent community posts

I would do what no one never ever did. But based on anything you like and people who like the samething would like to play.

Simply, you can ask people who like what you like, what do they think about a game like that.

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My short answer is: YES.

This same answer but longer is: Look at the amazing indie games that's here in Itch.io. Now, look at you - you are the exact same species, or race, as who built whatever indie game is it. So where is the logic when i say that you is not capable to do whatever another person already did (in the past)? You just have to know well, where you want to reach - how is the game you want to make.

If you need help with something, feel free to tell us, so we will help you.

Little boy, if you don't know why you must stay far away from places on the internet that says 13+ or 17+, ask to your parents. (i guarantee you that they won't take your PC away from you).

The amount necessary to buy some Finances e-book.

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Advices for beginners based on my firsts experiences (keep in mind that my english is not native):

-If i lost all my memory except "wich game engine to get started?", by far, it would be Unity.

-We learn new things  e v e r y   day, so - don't try to build your dream game as your first project (the project you created by hitting New Project button for the first time ever). If needed, create and delete how many projects you want before you feel confident, and let me remember you - practice is the only way to know-how.

-If you have any difficult, go on your own steps - speed does not matter. What really matter is that, certainly, you will get there.

-If you don't like programming, let me remember you again that, even world's best job has something that you would not like to do to it be completed. This is real life, little boy.

-If you have interest in more than one programming language, i recommend to practice both, if you have time.

Brief (real) history: When i was about 15 i was getting many difficults with game making, but one day i, spontaneously, started loving making websites as a hobby - keeping game making out of my mind. As everything, learning web developing from scratch was not easy but i had not the dream but, the desire to build an entire website by myself. Because my mindset i started stuyind like crazy. The more i learned, the more i wanted to study. So much that i became quite familiar to programming, and became a (not-that-professional) web developer just 18 years old. Surprisely, Unity has a fundamental feature i learned while building websites as a hobby: GET and POST methods, wich can be used to communicate with the server for e.g: read or write data from database... That's it - i got excited by other segment that envolves programming, wich either i improved my skills on programming, itself, than i learned how to work with database, wich is essential for a multiplayer desire game.

So much that's almost impossible to actually see Chell as the protagonist of Portal games.

The color of the wires can be changed by right-clicking the pin.

About the chip section, i wil not answer it because i am not the creator of THIS software.

Got it

Your screen's aspect ratio is 16:9?

This is not the error fix, but: The scroll bar does not appear even if you re-enter Chip Editor (by restarting the game... whatever)?

C:\Users\ [user] \AppData\LocalLow\SebastianLague\Digital Logic Sim\ [version] \Projects\ [folder with the project name]. This is the path for the folder you want to back up.

At this path you can find the ProjectSettings file and all your created and deleted chips in JSON format file

less curved wires, Cursor Guide on Shift key, (kinda weird for now but) improved cursor guide is 3 of the things i'm planning for a future release (release, not update)

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There's a good challenge: simulate an computer on a real one, as if theresn't an entire f. computer being simulated... ✍️

Based only on what you said: Chips can't be edited while just viewing. You must go to library and edit them. 

✍️

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I've been working on this for the last 6-7 hours in a row... not sure. There's at least 4 chips i made but didn't use.

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The following video will show the 4-bit Addresser i made.

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Are you not* using tri-state buffers?

We all agree that's tedious, but... this is where the magic lives. What would satisfaction be without all that "boring" stuff?

Nice. Stay studying.

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Just add it? hmm... Maybe LEDs could be added on top of the chip's encapsulation, for giving us an human-friendly feedback of whats going on inside the chip.

By now, i have 2 ideas: "Enter" for saving the chip, and "Mouse5" for go back the screens, e.g, while viewing inside an chip.

Do you have an idea of shortcut?